So, I finally finished Resident Evil this Halloween and I have to say that I didn’t think I’d love it as much as I do. It’s truly scary, very claustrophobic and immersive.
The story, while a bit narrow, is good. It really unfolds in a great pace and is sure to keep your attention all the way to the end. It picks up intensity exactly when it’s needed. The story isn’t the game’s strongest point though, and combined with way awful voice acting and script, can make you giggle at times.
However, right after the cut scene ends and the game once again overwhelms you with it’s haunting atmosphere, you surely won’t be giggling much longer. It gives a strange sensation but never take away from the horror. I’ve read somewhere that they intended to make the game like a cheesy low budget horror movie and that does explain the dialogue for sure, if its true. But I’m glad that doesn’t show anywhere else in the game.
One thing however that I found extremely hard to get used to in the beginning is the static angles and the controls. It didn’t take to long however to used to and now I can’t see a Resident Evil without it. Most people seem to dislike the style in which the early resident evil is made on. I think it’s great, and I’m glad I’m not like people. You can’t switch the camera angles yourself at all, which puts you at the games mercy and preset angles completely.
This may sound like a bad thing and it would be, if the game wasn’t so awesomely designed. The thing is, this only make the game even more claustrophobic, and the designers have really put great care in making the angles very creative and creepy. They show you just enough sometimes to get your heart pounding and just enough so that you won’t know exactly what is coming up. Sometimes they show the area you’re in from a perspective so you see some extra creepy ambiance at the expense of your own visibility. But this isn’t bad and the fact is that it’s done intentionally, and very well at that.
Sometimes you will walk into a room and be at such a narrow angle that shows just about nothing until you dare to step out into the room. But do you dare to step into it? What if it’s something there? Well, then you better use your ears. Combine that with the fact that the game gives you limited saves and a very limited inventory, you truly feel like you are struggling to survive. But it never gets annoying, it’s just part of the great atmosphere.
I mentioned the controls earlier and while they do feel strange at first, they really are good and simple and you realize that with this games unique “angle system” there could not really be any other way to control the character. The combat can be a bit clunky for sure, but in the end, this is not necessarily a combat game and whenever you do fight, the clunkiness only enhances the survival feel of the game. It also can give you panic in certain moments.
The game itself is fluid. No slowdowns, no glitches and the replay value is pretty high too, considering you have two characters that you can play as, however they actually alter the gameplay and progression quite a bit. It also gives you different supporting characters for each. If Chris Redfield, you take the harder path, while Jill Valentine is the easier one and she also has a lockpick which is really useful in my opinion.
The backgrounds and characters are all amazing and much more creepy than I imagined they would be. There are a lot of ambiance everywhere and the mansion just brims with grittiness in a way games doesn’t capture today. The sometimes smudgy graphics on the ps1 only helps with the feeling IMO, but not even once does the graphics look bad. The designers really did the best out of the hardware they had to work with back then and the result is really uniquely terrifying.
On top of all the great stuff, it also has multiple endings and even some “roleplay esque” choices which will determine some peoples fate in the game. The game is also truly non linear so you can explore the game in whichever pace or order that you want. It has a good difficulty, its not too hard but not too easy either. The puzzles are involved and elaborate and also helps the games creepy atmosphere a lot. They make the game even more claustrophobic and gives that mystical sensation, but at the same time they aren’t annoying. Well designed all in all. It’s different from today’s games in the sense that you can often not solve the puzzles right away, but instead they continually loom over you and progress in a very natural and immersive way. This really adds to the horror value and makes the game much more interesting. They don’t make genes like this anymore.
Also, the music is great. There usually isn’t any music in the game at all, but when there is, oh shit. When the music plays, you really know something terrifying is going to happen. The games sound design is actually pretty amazing. You constantly have to listen for footsteps to keep track of monsters or other creepy stuff because, as I’ve mentioned earlier, you can’t see them properly at all times. This keeps you invested in the sounds at all times and you are constantly listening for anything suspicious. And sometimes you will think there is something there (or could be something) because you keep hearing some rattling trees or howling wolves, and then you enter another room and it’s just dead silent, which in this game is equally haunting. It really keeps you on your toes. The game uses sound as a pretty effective horror mechanism, and it really works. Damn.
As a conclusion I also have to mention how cool the various real life video sequences are in the game. They have real actors that looks like the characters in the game. I just love that. So, if you haven’t played this game yet, you absolutely should!
So, this year our Halloween celebration went from a Halloweekend to a Halloweek. From Saturday the 28th Oct all the way to Sunday the 5th Nov. Filled with tasty food, horror movies and horror game. I wouldn’t have it any other way.
Just as last year, we went to the zombie run again to start off our Halloweek, it wasn’t as cool as last year but it was still really fun. I brought my vampire teeth along again.
Last year I said that I was playing through Resident Evil for PS1 and that it was taking longer than I expected. Actually, it took me until this Halloween to finish it up. Life happened. So, anyhow, this Halloween I finished it up and damn what a ride. I really like the game but I’ll put that in another post entirely. Too much to say!
This year we thought we’d watch some “classics”. The movies we saw were Alien and Halloween. They really weren’t any good and really fell behind among the other movies we watched like 31, Boo and All Hallows’ Eve.
Also this year there weren’t any meat head nor pizza mummies. Instead there were purple/black potato gratin made on blue potatoes, skull shaped sausages and spook shaped chicken nuggets among some other tasty treats.
I didn’t dress up this year per se, though I dressed up as a witch for work.
This year was a big success and hopefully it’ll be even greater next year! If anyone got some other tips on what to cook for next Halloween, share!
So, instead of doing something DIY for once, the other week I bought this awesome Witcher shirt from Grindstore. The colors and motif really spoke to me. Not only is the game damn great, the shirt is really epic looking. The quality is way better than I thought it would be and the shipping didn’t take to long. I’ll absolutely order more from that store in the future.
So, yet another year gone past, and I suppose a lot has happened. Should I be cliché and say how horrible this year has been, like everyone else? With terrible new presidents and all them famous people dying?
Nah, actually this has been a really good year, for me at least. I’ve learned a lot about myself, and other things. I’ve realized that some things aren’t worth caring about at all, while other things are vital to even feel good.
Recently I’ve also realized that I’ve had to many things on my plate. I’ve always had the notion that when I play a game, I need to stick to it and finish it before continuing onto the next. However, that is not the same notion that I’ve had with other things. For example, I have way too many hobbies. Whenever I find something new and fun, I move onto that even though I just started a new project with something else.
So, my big promise for the new year is to stick to things I’ve started and finish it before anything else. What’s yours?
So, yet another Christmas Eve filled with tasty food, candy and presents.
It’s a really nice feeling to realize that you actually have such good friends around you. Now, this is a thing I often realize, but I suppose in times like Christmas, even if you don’t believe in what it stands for and maybe only wants the food, I think about it a bit more.
Christmas is, even if only for the company, food and cuddles, a really cozy time. All the lights, the good food, cozy moods and presents, I always enjoy it.
I hope you had/will have a great Christmas as well.
Merry Christmas to you all!
So, here I am, a little over 5 years later since I started my blog, and just got my 100th follower. When I started this, I never believed that anyone would read anything here, let alone follow me.
I started out this year by being so thankful to all the things I had going for myself, and now as the year is almost over, I’m amazed over how fast one person can change. I’m not at all how I was when I started this year. This might all sound so cheesy and weird, but with each event or thing you learn, you grow.
My writing is still evolving faster than I manage to finish a short story, or at least it feels that way. New games still manage to keep my attention, despite the fact that games truly is going downhills nowadays. Also, tossing makeup out the window, never to return to my apartment again, is the best thing I have ever done.
A really big thanks to all of you who follows me. I really appreciate it.
So, the other day I really wanted to do something with beads. I wanted something fun to decorate my apartment with, so I tried my hand at this Piranha Plant. Maybe you’ll recognize it from the Mario games.
It turned out pretty nice, and I will probably try my hand at a few more of these later on as well. Maybe even combining it with my 3Doodler, hopefully it’ll be a great mix.