So, this time around I played Alpha Protocol, a console like roleplay military game that had some really interesting RP events.
You take the role of a guy named Michael Thorton, a CIA operative that gets recruited by a program called ‘Alpha Protocol’. Things work out well at the beginning, or so we think and then all hell breaks loose when the truth gets out.
This game lets you customize ‘Mike’ to some extent, such as eye color, hair and skin. You can also choose beard shapes, with hat, glasses or without.
Throughout the game, you’ll get so many choices to change your outcome of the game as well as romance some women. Some harder, some easier, just play your cards right. You can also change his class to Soldier, Field agent, Tech Specialist and Freelancer. I went with the Freelancer build, not that the other classes were any different really, you can change the skills how you like them in each tree anyhow, beside the fact that it gets mentioned in the story.
The game overall gives me a feeling of a console game, the checkpoint save system, the rather small areas to move around when not on mission and the choosing of missions from a menu. Otherwise its a really nice game, with really nice music, voice acting (Mike is awesome), and combat even. I choose pistol and assault rifle for precision shots and long range. Even tried the melee but it was unsatisfactory and a bit buggy in my own opinion.
The pistol worked really nicely and on the last levels of it, you could one-hit kill almost anyone while aiming for the head even though it takes a tiny while for the aim to settle. I went through most of the game crouched, and sneakily aiming at all their heads. If they weren’t rushing towards me because I ‘accidently’ set of the alarm (almost never my fault!), as I always seem to do. But sometimes it felt like the enemies could see me through walls but I figured that it was my armor making too much noise as well as me maybe not sneaking enough.
The story is nice and kept me intrigued throughout even though military games isn’t the most fun game you can get. The graphics are nice though the areas could be a bit more versatile and friendlier to the sneak style. Was not many paths to take that didn’t involve heading straight on with a convenient first aid station close by, but there are only two or three aid stations throughout the missions besides the aid kits in your possession.
There isn’t really a need to have first aid kits with oneself in my opinion but it can be nice to have, as you can come in certain places where the enemies are ridiculously annoying or got missiles heading your way. I didn’t use much of the gadgets in game, such as the bombs and EMP grenades, I more relied on my skills on headshots as I mentioned before.
One thing that is really needed for this game is exploring. Exploring = Money/Bullets/Upgrades = Affording the new stuff that you can buy in the store later on, and it isn’t cheap. And fixing certain missions a certain way can also give you money as well as extorting people for it. I did both when I played but be careful, some might hate you for it, some might be a resource in the future.
The characters throughout the game are really different but not to deep and gives the feeling of diversity, as well as their voice acting. Would have liked to see more story about them though instead of reading a ‘dossier’ to know things. They are good to read though as they can share with the player on how to handle that particular character, aggressive or calm, professional or flirty, or just plain curious. They all will react differently and will like/dislike you accordingly.
The conversations are time based and you get some options to choose from, how you want ‘Mike’ to react to that exact moment or line that had been said. The good about this game is that the options aren’t lines that the character is supposed to say (but never actually say when you choose it) but rather feelings, emotions to how he’ll feel or react.
The game was really nice and cutscenes were really nice to watch. My actions gave me consequences and I had to live with what I did, if I killed someone, spared someone and even when I killed or didn’t kill the enemies that I met on each mission. This might be terrible to say but, I made a lot of children orphans. (You can check the game stats when you play for that.)
I really liked the game and it gave me a feel of being James Bond (thanks to the music) at the same time, the entire game was a lot like Mass Effect with the mini games and different things. The music in it was really nice as well and really added a feel of accomplishment, ownage and intensity, The game has many ending outcomes, and it’s really hard to find them all without playing this game many times. My ending was really nice but not fully satisfying as I missed a little part at the end that I really wanted to know and I’ll maybe play it again sometime. We’ll see when that happens later on though.
‘I..uh, fired a missile…at the palace’ – Mike